Make it a cosmic crisp and maybe I’ll bite
Make it a cosmic crisp and maybe I’ll bite
I’m going to give you the unpopular answer: it’s not going to get better. I almost beat this game, and really enjoyed a lot of it, but without spoiling there will come a point where you have to do a lot of things in a specific and high stakes order across multiple planets. I tried it a bunch of times and found it so frustrating to have to redo it over and over again that I eventually just threw in the towel and moved on.
It sounds like you’re enjoying it even less than I did, so I would guess this point in the game I’m alluding to will frustrate you even more as well.
I thought you were going to take this in the direction of unrealistic expectations about how long a session takes. I’ve always been really amazed at podcaster DMs’ ability to get so much done in a 1-2 hour segment. When I used to DM I felt like I got the same amount done in about twice the time.
That definitely seems like the best use case in my opinion. I can absolutely understand the appeal for people with disabilities.
That all sounds good, but aside from the remote control doesn’t seem like any of it would require it to be smart. Scheduling it would do the same thing with a simpler piece of tech.
So far I think you’ve made the best argument for it, though.
I’ll be honest, I think they’re both really ugly. 🤷
Anyone know where the image is from? Very evocative.
Checking on the pets seems like a good use. Why do you need to change your thermometer when you’re outside the house, though?
That’s fair. I definitely don’t mean to yuck anyone’s yum. I just have the opposite reaction to most new tech I guess.
Cowabunga
I really don’t understand smart home stuff. Seems like such a waste of money to me for a negligible convenience gain.
What I’m getting at is a newcomer to the scene. The old dragons can die out and no one would shed a tear.
Affinity is catching up every year, but they still have a ways to go to become an industry standard. I’m rooting for them every step of the way, though.
To be honest I don’t think it does need to keep the users who succeed to stay profitable. It’s just they can’t handle the numbers not growing every year. There are always new people trying to find a date, and I think a service that wasn’t greedy could make something that works for the users and the company both.
I was kinda wishing they used some better evidence in this, too. Based on that horrible quote from him there’s no doubt he sucks, but the other examples weren’t very well researched or explained. It just does a discredit to an important topic in my opinion.
I was gonna say… This guy did not invent this.
Edit: I take it back, it sounds like the tiktoker is crediting the real guy.
So I haven’t played this game, but I think what you’re feeling makes sense.
I think for many players, myself included, they aren’t looking to have their teeth kicked in. They also aren’t looking for a walk in the park, though. Unfortunately, many games’ handicap systems (handicap meaning a mechanism that gives the player an added advantage) make it very all or nothing. It’s either super difficult, or braindead easy. I’m not saying that no one enjoys playing a game that is basically on rails and un-failable, some definitely do, but I think it’s reasonable to say many players want to be met at their edge.
The problem as a designer is everyone has a different edge, and the edge won’t even be the same for different activities when it’s the same player playing. You might get frustrated by a boss, but absolutely love meticulously exploring an environment, or thinking through a challenging logic puzzle. Others are the reverse.
I don’t really have a point to this comment, but I’m a game designer and find this stuff really interesting. It’s a very hard problem to solve but I think what you’re feeling is completely understandable. If I were you I would feel a little robbed, too!
It kind of does when it’s wet