• soldado
  • vagabond
  • grocer
  • railwayman
  • limb fetishist
  • escape artist
  • dick head
  • samurai
  • able-bodied seaman
  • toad
  • chiliedogg@lemmy.world
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    1 month ago

    It’s not the difficulty, but the time commitment the difficulty requires.

    I enjoy games that are difficult that allow me to retry 5 seconds later. It’s why I can enjoy Super Meat Boy, Neon White, VVVVVV, etc despite my busy schedule that affords me maybe 2 hours a week for gaming.

    For a Souals-like you have to spend way too much time retrying and attempting to get good.

    • Sockenklaus@sh.itjust.works
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      1 month ago

      That’s a fair point and I agree with you that it’s difficult to enjoy soulslike (I am referring to the game’s I played. I’m sure there are exceptions) in short bursts.

      But I don’t know whether this is because of their higher difficulty compared to the games you mentioned (which I didn’t play a single one of) or because they’re overall slower games.

      • chiliedogg@lemmy.world
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        1 month ago

        I loved Fallen Order which is very Souls-like because I was able to turn down the difficulty and just play the game without having to spend 4 hours perfecting my dodge rolls to get past a boss.

        • Honytawk@lemmy.zip
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          1 month ago

          Its okay to like hard games, but a difficulty slider to let everyone else enjoy it too isn’t too much to ask.

          Unless you think the difficulty is the only enjoyable part of the game.

          I really hate the “git gud” mentality.