• Semi-Hemi-Lemmygod@lemmy.world
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    8 months ago

    Games used to come with books to read, and their anti-piracy measure was to give you a page number and tell you to enter the first word on the page to activate the software.

    Of course, you’d copy that floppy and write the code word on the label for your friends.

    • oatscoop@midwest.social
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      8 months ago

      You could copy the manual on a xerox machine. Of course some publishers were smart and printed the manual in such a way it any copies came out as an illegibly dark mess.

      So naturally you took a legitimate manual, manually transcribed it, and made copies of the copy.

    • Omgpwnies@lemmy.world
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      8 months ago

      IIRC, it was Greg Norman’s Shark Attack that had a thing where it would give you a small pixel art picture of the top-down view of a golf course, and you had to go through the game manual and enter in what page that golf course picture appeared on… so we just got a photocopy version of the manual

    • Malfeasant@lemmy.world
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      8 months ago

      Lol I had one like that - I made a copy for a friend, but it wasn’t just one code word, it could be any one of about a hundred - but he was dedicated, he figured it out somehow over the course of a few weeks.

  • Gloomy@mander.xyz
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    8 months ago

    Insects. At night there would be plenty of insects under every singe street lamp. The windscreen would be full of yellow goo after driving in summer.

  • DjMeas@lemm.ee
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    8 months ago

    To continue installing a game you had to type in the 7th word found on page 16, paragraph 3 on line 4.

      • Hildegarde@lemmy.world
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        8 months ago

        Old anti piracy measure.

        Games were on floppies and could be copied trivially. Games also came with a printed instruction manual. If you bought it, you’d have the manual. If you’re just playing a copy you wouldn’t. So type one word from a specific page so we know you own the game.

  • kryptonianCodeMonkey@lemmy.world
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    8 months ago

    Driving long distances to places you had never been before usually involved books of maps, pre-planning, a navigator, and help from strangers.

      • mPony@lemmy.world
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        8 months ago

        when I was wee we only needed to use 5 digits for many years. The system would assume the first digit you dialed was the final digit of the initial group. When they switched us to the full 7 digits people acted SO annoyed: who’s got that kind of time when you’re using a rotary phone?

    • Semi-Hemi-Lemmygod@lemmy.world
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      8 months ago

      And then, every so often, when the moon was in the right phase and the stars aligned, it would come in perfectly clearly for a few glorious seconds.

  • CeruleanRuin@lemmings.world
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    8 months ago

    If I wanted to talk to someone who wasn’t in the same location as me, I had to know the ten digit number assigned to them.

    • state_electrician@discuss.tchncs.de
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      8 months ago

      That seems an odd progression. I used 5.25" floppy disks from grade 3 to grade 6, when I switched to 3.5" floppies. DVD came around my final years of school in the mid 90s and USB flash drives didn’t become widespread until the early 2000s, when I was already at uni. I remember Star Wars Dark Forces being the first game I got for my first DVD drive and that came out in 1995. I got a DVDR the next year with money we stole from the school. Me and two friends shared one DVDR because they were still so expensive.